Friday, 26 June 2020

C&C was amazing / Red Alert, not so much...

The remastered edition of the classic RTSs Command & Conquer (Tiberium dawn - I never knew it had a subtitle...) and Red Alert was released at the beginning of June and I pre-ordered it many moons ago because they are such classics. I eagerly awaited its release and dived straight into the campaigns in C&C as soon as it was released.

For the first couple of weeks of ownership I relished every cut-scene and battled my way, firstly, through the NOD campaign and then through the GDI campaign. I loved every minute! I think they have aged so well as games, the map design, the corny cut-scenes and story line, it was like being transported back 25 years. I use to get up at 6am on a Saturday just so I could get a couple of hours in before my brothers awoke and kicked me off the computer. Such good times!

After completing both campaigns on C&C I then eagerly dived into Red Alert and started the Allied campaign, which I finished last night. I have to say that I was disappointed. The missions were fairly lacklustre and felt like glorified skirmishes and the cut scenes were fewer than I remembered and a bit crap. The ending cut scenes in C&C were both good and felt like a reward after such grooling campaigns, but the end of the Allied campaign in Red Alert seemed like a short between clip, with hardly any effort put into it. I'm going to start the Soviet campaign soon and I hope it's better!

This isn't to say that Red Alert, as a game, is worse than C&C. On the contrary, it's an improvement. The maps are bigger, there are more units and base building is easier. It's an all round improvement. But there is an aesthetic to C&C that Red Alert misses and there seems to be less attention given to the campaign, which is such a shame!

If there are any C&C/Red Alert fans out there who haven't picked up the new remastered edition, I can highly recommend it. If nothing else, the multiplayer has been refreshed and is such a laugh with a couple of mates.

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