Saturday, 2 January 2021

New Year Update 2021: no computer gaming, lots of model painting.

 I don't put much on this blog anymore. After having a nostalgic jaunt through some of my old posts I thought I'd give a quick update on what I'm doing these days.

The main realisation I have had recently is that I really don't play PC games anymore and I barely play any games on console either. The only times I play on the console is if I'm playing with my partner. The weird thing is, I still instinctively fire up Steam every time I turn on my PC and get drawn into looking at games and what offers are on. It's very strange and I should probably bite the bullet and just uninstall Steam, but I know I'll want to play games if I was to delete them all completely. Brains are weird.

I finished painting my Sharp Practice French force earlier this year and I'm chuffed to bits with them! Although, there are now some cuirassiers waiting for some paint to join them, but I'm trying not to think about them too much. Since finishing my French I've been wading through some peninsula British, as I said I would, and I'm coming to the end of a whole box of Perry's red coats, which I have painted as Connaught Rangers. I like to think you can see an improvement in my painting. I really dislike plastic kits where the arms are separate, give me one piece models all day!!

Through the lockdowns I have been trying to scratch the tabletop gaming itch through Table Top Simulator on PC (through Steam actually... heh). It's ok and I have enjoyed some of it, but I think the people I play against get more out of it than I do. I find it a bit stagnant and frustrating. It lacks all the tactile joy of handling models and I swear digital dice hate me even more than the real things.

As an aside I've started learning how to be an Accountant, which is riveting. I quite like the distance learning thing though.

Happy New Year.

Friday, 26 June 2020

C&C was amazing / Red Alert, not so much...

The remastered edition of the classic RTSs Command & Conquer (Tiberium dawn - I never knew it had a subtitle...) and Red Alert was released at the beginning of June and I pre-ordered it many moons ago because they are such classics. I eagerly awaited its release and dived straight into the campaigns in C&C as soon as it was released.

For the first couple of weeks of ownership I relished every cut-scene and battled my way, firstly, through the NOD campaign and then through the GDI campaign. I loved every minute! I think they have aged so well as games, the map design, the corny cut-scenes and story line, it was like being transported back 25 years. I use to get up at 6am on a Saturday just so I could get a couple of hours in before my brothers awoke and kicked me off the computer. Such good times!

After completing both campaigns on C&C I then eagerly dived into Red Alert and started the Allied campaign, which I finished last night. I have to say that I was disappointed. The missions were fairly lacklustre and felt like glorified skirmishes and the cut scenes were fewer than I remembered and a bit crap. The ending cut scenes in C&C were both good and felt like a reward after such grooling campaigns, but the end of the Allied campaign in Red Alert seemed like a short between clip, with hardly any effort put into it. I'm going to start the Soviet campaign soon and I hope it's better!

This isn't to say that Red Alert, as a game, is worse than C&C. On the contrary, it's an improvement. The maps are bigger, there are more units and base building is easier. It's an all round improvement. But there is an aesthetic to C&C that Red Alert misses and there seems to be less attention given to the campaign, which is such a shame!

If there are any C&C/Red Alert fans out there who haven't picked up the new remastered edition, I can highly recommend it. If nothing else, the multiplayer has been refreshed and is such a laugh with a couple of mates.

Tuesday, 2 June 2020

Napoleonic French force almost complete

I can't believe it's been over a year since I last posted. I guess I haven't had a huge amount to talk about and having moved house and changed jobs, it's been a bit busy too.

Anyway, this is just a quick update on my Napoleonic French. Further from my last post, I got a second box of Perry's french and also got a few bits which my brother kindly painted for me. So, I now have a large block of almost 50 conscrips, supported by about 30 grenadiers, 36 voltigeurs, a cannon and a various officers and NCOs.

For Sharp Practice this is enough to enjoy almost any scenarios and campaigns. It would be nice to have some cavalry to go with them, but I'm not up to painting those yet.

I think I'm going to move on to some Napoleonic British next, but I'm taking my time to decide. With lock down happening there are no events happening in the near future so no rush.

Saturday, 11 May 2019

My new French Napoleonic army

Evening all. I told you all last month that I had signed up for Britcon this year and that I may be borrowing models, as I have no Napoleonic era models of my own. Well, in the last couple of weeks I've bought and started painting a box of the Perry's plastic French line infantry.

The box is great value! 42 hard plastics, which are pretty good quality, for £20. They're super easy to assemble and I'm finding them crazy easy to paint too. I really never thought Napoleonic soldiers of any nation would be easy to paint!

The event at Britcon is a doubles event, where each player brings 55 points to the table. This will mean each individual player will only have a few officers and a handful of men, which should lead to small characterful forces and interesting engagements!

My force is going to centre around a couple of groups of French grenadiers from a regular line regiment supported by a couple of groups of voltigeurs. I then have a few units I can swap in for each engagement; another group of voltigeurs for fighting through villages or dense terrain, a group of elite polish lancers for open tables with scope for outflanking, and a cannon for attacking or defending a fixed position.

Please don't hate me, but I must admit that I have enlisted my brother to help me get my force together! He said he wanted to paint some lancers so they will stay his models and he'll just lend them to me for the event, but he's also painted a cannon and crew and some voltigeurs for me. To be honest, he's doing the bulk. It is for the greater good though as we'll then combine to have a reasonable French peninsula army between us.

I feel that the French infantry I'm painting are so easy, I may buy another box in the not so distant future and really bulk out my own force!

For most people this post probably feels like a horrendously boring subject, but I'm enjoying painting models again and the game system is so good I can't wait to play again. It's a vicious cycle!

Monday, 15 April 2019

I'm going to Britcon 2019

Just bought myself a single player ticket to a pairs event... Sad isn't it. Nevermind, I'll take it as it comes and hopefully get a little force together in time - I've contacted the organiser though and hopefully can borrow a force!

Britcon last year was the last thing I wrote about on this blog - look 2 posts down - and it was one of the best wargaming experiences I've ever had. I'm going to try and not expect the same again this year and there was a heavy dose of novelty making everything seem new and amazing.

Can't wait!

Sunday, 23 September 2018

My writing is terrible!

I just reread my last post and the writing is terrible. I'm sorry. I haven't written in so long!

I'll try to write more often and hopefully my posts will become a little more compelling.

Tuesday, 18 September 2018

Sharp Practice has ruined almost everything

I went to Britcon early August in Manchester. It was the first time I had played Sharp Practice properly and over the weekend I completed 5 full games. Only the first 2 I considered learning games.

To be fair, I knew about the game before Britcon, had watched some lets plays and spoken with one of my brothers about it; it was this brother that convinced me to take part at Britcon.

Before Britcon I had been wanting to get back into tabletop gaming, as I have remarked a few times in the past on this very blog. I had a craving even for Warhammer 40k. I was playing the odd game of Bolt Action at a local club and really wanting to play more Chain of Command. But since Britcon I can't think of anything I would rather play than Sharp Practice.

It was the best table top gaming I have ever experienced as an adult.

I have now signed up for another event taking place in Bristol early next year and have bought models especially for it! This is madness! I am panicking about painting them, but the pressure will be a good thing. Maybe?

I should probably talk about Sharp Practice a little. The game does not require large numbers of models, but it scales up a bit if you want a big(-ish) game. It picks no bones about 1 man being 1 man (if you're a keen historical wargamer I think that will mean something to you). This means the game essential revolves around small skirmishes; a 20 to 50 men each side, squaring up in a small hamlet or across a field. Despite being based around a small skirmish it gives a satisfying feeling of volley fire, bayonet charges, cannon and heroics!

The main focus of the game are each force's characters. These are the individuals you command the units. rally them when they are taking too much shock, have their men perform special actions to achieve their objective or fight a duel against another officer in the midst of battle!

The mechanics of the game allow for a lot of variation for decisions, but uncertainty in how that may happen. For example, if you tell a line of men to advance you can tell them vaguely how fast you want them to advance, but you don't know how far they will go exactly as you throw dice for movement. How crazy is that for an idea?! If someone told me a game makes you roll a six sided dice to see how far your troops move I would say it sounds like a childs game, but it works so well!

The game fights against making you feel comfortable in any decision you make, but the consequences are rarely drastic enough to make 1 or 2 bad decisions decisive. Musket fire is quite ineffective at killing your enemy, but if you can concentrate enough fire or the dice gods smile a little at you, maybe they will suffer so much 'shock' they'll start to withdraw.

Shock is the games way of modelling morale in the game. It builds up on units as they are fired upon and will negatively effect their movement towards the enemy and shooting. It's significantly easier to cause shock than it is to kill. In fact, I think you can only ever cause a casualty on the roll of a 6.

One of the defining aspects of the game, for me, is the pulpy feel. Mechanics in the game can cause random effects to troops or characters depending on the run of events. I won't go into details here, but it works simply and can see a body of troops have their musket barrels fouled, so they can no longer shoot as effectively. These events are just common enough to give a little extra flavour to every battle, but never overwhelming enough to define it. Add in a simple scenario and it's like playing out a battle from a Sharpe film.

To gives comparisons to other games: it has the random activation like Bolt Action, but better, if I'm honest; the shooting, shock and core dice rolling mechanics from Chain of Command; and the random events from a role playing game.

If this is a game that sounds interesting, Beasts of War have some great lets plays on their website!