Last week I made a few alterations to the game and printed out a new copy, which I then tested with a copy of new people over the weekend.
They were pleasantly surprised at how enjoyable it was. I think they were a little sceptical before hand. We didn't get a chance to finish the game, as there are still a couple of issues which need to be looked at, and we ran out of time. I really don't want an average game to last much more than an hour, but I definitly want it to least at least 30 minutes, so people can get there teeth into the game a bit before people can go for the win.
The engine changes I have made seemed to work well and allowing people more freedom to chase each other in the wasteland locations really helped to increase the amount of player interaction and fun.
Having the championship race cards made the game winning conditions more exciting and there was more of a feel of anticipation when one was revealed - really pleased with that change!
However, from this last play test I have even MORE to work on than I had previously considered! I also really want to start putting a bit more colour on the cards. I'm playing it over and over and I need something to look at or it's going to drive me crazy!
Time to finally take a proper look at DeviantArt, I think.
Tuesday, 18 September 2012
Thursday, 6 September 2012
Limbo is half price on XBLA, buy it.
I love this game. It's a black and white, gloomy, side-scrolling puzzle/adventure game where you, controlling a young boy have to find your sister in a treacherous realm of Limbo.
One play through only takes a few hours, but there are secret items to be found and the art and feel of the game just draws me back in. For 600 MS points, which is about £5, it's not much.
If you do enjoy this and/or you like a game with a bit more action, then I can recommend looking into Insanely Twisted Shadow Planet.
One play through only takes a few hours, but there are secret items to be found and the art and feel of the game just draws me back in. For 600 MS points, which is about £5, it's not much.
If you do enjoy this and/or you like a game with a bit more action, then I can recommend looking into Insanely Twisted Shadow Planet.
Sunday, 2 September 2012
A few weeks later
Ok, so it's been a few weeks now since I first pushed out an alpha copy of my new card game and it's been played numerous times. The rules, at the moment, have only been tweaked, but there are some significant changes that I need to make to the decks, adding cards and clarifying text etc.
In regards to a name, well it was always going to be based in the same universe at Ganglands, and both games share a common feature in the "Wastelands Deck", which hides all the locations, items and event cards, so I'm going to title all games in this universe as Wastelands! This particular incarnation is current having the sub-title of Project Rage.
The Rage Racing Association is a greedy collective made up of influencial individuals trying to hold on to power in a post-apocalyptic landscape. To stop the people from realising how miserable their existances are they host violent race events and reward the top drivers. Players in the game take on the role of a driver and have to scavenge the best car parts, while fighting off the violent outcasts from society and the unfortunate victims of radio-active fallout, to be able to compete and win.
Think of the setting as a cross between Nascar, the wild west and Mad Max.
Over the next couple of weeks I'm going to be tweaking the cards and hope to open up play testing.
In regards to a name, well it was always going to be based in the same universe at Ganglands, and both games share a common feature in the "Wastelands Deck", which hides all the locations, items and event cards, so I'm going to title all games in this universe as Wastelands! This particular incarnation is current having the sub-title of Project Rage.
The Rage Racing Association is a greedy collective made up of influencial individuals trying to hold on to power in a post-apocalyptic landscape. To stop the people from realising how miserable their existances are they host violent race events and reward the top drivers. Players in the game take on the role of a driver and have to scavenge the best car parts, while fighting off the violent outcasts from society and the unfortunate victims of radio-active fallout, to be able to compete and win.
Think of the setting as a cross between Nascar, the wild west and Mad Max.
Over the next couple of weeks I'm going to be tweaking the cards and hope to open up play testing.
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