Friday, 26 June 2015

Wargaming thoughts - army composition

This is a follow on from a post I made just over a year ago about setup and deployment.

It was the principles of force composition that I consider to have eventually made Warhammer Fantasy unbearably unplayable for me. My friends and I got to a point where we were essentially playing tournament style warhammer, building the strongest, most effective armies possible. The inevitable result was that whenever you made an army there were required components, without which you weren't making the most of what you had available to you and would almost inevitably lose - or so we thought at the time. This led to tedium setting in and the magic that had once gone hand-in-hand with Warhammer Fantasy for dispelled.

It's only been in recent years that I've taken time to consider this and come to a conclusion that, firstly, we were fools to fall into this style of play, but secondly, that the system has very few restrictions and leaves players to use everything their army list allows in every battle.

Effectively, my point is straightforward, when playing tabletop wargames, if you can integrate an element of random or restricted composition to a general's forces, preferably in a logical and thematic way, it will help to create a more believable engagement. For example, a player controlling a british force in a peninsular war would love to have a battalion Coldstream Guards to sit at the centre of his front line, but when making this request the player is offered a battalion of riflemen; they are still elite infantry, but fight in a completely different way, thus requiring the general to adapt their battle plans.

Now, I understand this is purely theoretical, there are very few gamers out there with enough variety in their collection to be able to allow for such random selection. However, I maintain that this can be implemented at smaller scales, with random allocation of magic items to a hero in a fantasy wargame, or with random variations of similar types of regiments.Equally, it could be implemented in a way that allows players to pick freely, but the more elite the regiment, the less likely they will receive all the numbers they've "paid" for. When then scaled across each player's entire formations, it would balance to a certain extent, as each force would have varying numbers in every battalion, artillery battery and cavalry squadron, forcing each commander to assess how and where to use troops.

---------------------------------------

When combined with my post regarding deployment and terrain, I think these principles could lead to an interesting and dynamic gaming experience, without necessarily having to rely on narrative or storytelling to give it substance.

Sunday, 21 June 2015

Games wishlist - summer 2015

I tend to do one of these each year and there are a few games which I've got my eyes on:

XCOM: The Board Game - I love cooperative games and this one comes well recommended. Up to 4 players take the roles of commander, comms officer, tactical officer and scientist, in a time limited, frantic attempt to save the earth from an alien invasion!

I've watched some reviews and I can't imagine playing without 4 players, but I think it'll be a winner with my gaming group. There are 4 of us and we all like the computer games, which, if you haven't played them, you have missed out!!!

Only War - I really enjoy my RPGs. I craved doing pen-and-paper RPGing as a kid and only feel like I've started to touch the surface now! I own Star Wars: Edge of the Empire and Warhammer Fantasy Roleplay, which I'm very keen to play more of, but the thought of running a game where the players are lowly Imperial Guardsmen, is exciting! They are the lowest of the low in the Warhammer 40k universe and it would make for some great RPGing, watching players figure out how to complete their mission without being hacked to death!

Eldritch Horror: Strange Remnants - Another mini-expansion for Eldritch Horror, which is one of my favourite boardgames. Not much to say about this, other than more stuff just makes for more ways to die horribly, go insane and be generally pummelled into a paste by unimaginable horrors.

---------------------------------

I've resisted buying these things for monetary reasons and time constraints, but I aim to be able to get all of these relatively soon!

An honourable mention goes to Talisman: Highlands expansion. Mostly for completeness reasons. My gaming group are keen to play an epic Talisman game with all 4 corners to explore.

Still haven't started my elite career from scratch...

But I will eventually! Just haven't worked up the courage to start all over again.

The recent update to elite, Power Play, has been another big positive step forward. The new ships add a nice variation, new missions have finally allowed me to follow my path in the game of smuggling and the political system has allowed hardcore eliterites to follow a leader and get more involved with the shaping of the galaxy.

As soon as the update came out I jumped into one of the new ships, the Diamondback Scout, and started smuggling narcotics, weapons and even a few slaves. Sneaking in and out of stations without being scanned is a nice challenge, and the large pay-outs for relatively small cargo hauls is very nice and allows me to use a small, nibble ship.

One of the reasons (excuses...?) I've not started again is because I'm very close to being able to get a Federal Dropship. It's not the most desirable ship in the galaxy, but I've always thought it had a simple, functional charm. Also, I'm not in a position to put many hours into the game at the moment, and if I was to start again I would like to be able to sit down and really enjoy playing without worrying about time constraints too much.

Friday, 5 June 2015

Another big Elite update!

Frontier have released another huge update for Elite, Power Play. This is adding in a lot of detail which has now superseded what Frontier confirmed had been "place-holder".

Features include a completely updated mission system, which I've tested and is hugely refreshing and open to almost endless possibility! No more missions requiring the endless searching through unidentified signal sources. Also, you can now join a minor faction, which will allow you to be a small part of a huge galaxy-wide power struggle and will open players up to PvP and in game politics, which will be very interesting. Also, there are new ships and another raft of minor bug fixes and feature tweaks.

I think I'll be starting my Elite career from scratch, with a proper commander name and hope to indulge in the smuggling missions, which I've been craving since the game released!!

Frontier amaze me. Six to seven months into the games life and it's expanded so much already. It makes me a little giddy thinking about what the game might be like at the end of this year!

I popped my head over to the Star Citizen reddit and stuffs still happening there, but nothing particularly new yet. I look forward to seeing more about it towards the end of this year, but until then, I don't feel any need to explore it further. I have little doubt Star Citizen will be amazing when it comes out in a couple of years, but what will Elite be like then?

Iron Brigade is still great

I finally completed wave 100 on one of the Iron Brigade survival maps!

I've been playing Iron Brigade again with my brother and a friend. With my friend, who's an Iron Brigade veteran, we've been trying to conquer all the survival maps, and with my brother, I've been going back through the missions again, using early gear so as to not spoil the experience for him.

It great to be playing the early missions again and seeing my brother enjoying the game for the first time. He has commented on how well designed and easily enjoyable it is, with a healthy challenge factor that keeps you on the edge of your seat.

I'm a terrible blogger

I really am terrible at updating this blog.

To be honest, I want to change the name of the blog. Over the last few years I've indulged in gaming of many kinds and I've found there are many types of game that don't float my boat. I've found myself always going back to the same kind of games.

The main types of game I've realised I don't enjoy so much are mostly board games. Euro-games are ok played once in a blue moon, but on the whole they run dry when repeated. Deck builders I find a little too abstract, but I can see where they can possibly work - in fact I have half an eye on the Street Fighter deck builder.

On the whole I've realised I like the games with story, usually cooperative games, that immerse you and your co-gamers in a universe. Eldritch Horror and Gears of War have been classics with my gaming group and I'm looking forward to taking a better look at XCOM the board game.

My gaming group have also delved into RPGing a little and we've always craved doing more, we just lack the individual in the group who has a deep love for being GM. We've shared the load a little, but to really get into RPGing you need that individual driving force - in fact that could go for all games (possible blog post for the future...)!