Saturday, 15 October 2016

Doom is awesome

I got paid on Friday and that meant one thing, I could play the new doom for the first time! I had forgotten how insanely good the game looks. I know graphics shouldn't be the focal point, but I was blown away at the incredible detail and complete lack of any visible pixels, anywhere! On top of this, the game runs so smoothly. It's a technical master piece. And this is before we get to the gameplay.

I've already seen and read numerous reviews raving about how good the campaign is, and they're spot on, the campaign has exactly the same feel of the classic Doom games, but with everything brought up to date - it feels just right. The levels are big, winding mazes with secrets and dead-ends; it's not afraid to have the player back tracking to open doors once they've found the right key card. In combat it's all about moving constantly, dodging and weaving between projectiles and clusters of rampaging hordes of enemies, blasting whatever's in front of you.

The way the monsters move and fight is something I've never seen before in a game, they are so dynamic and fast and almost feel like they are being controlled by another player. I was particularly struck by how the Imps (the classic fire throwing Doom foe) jumped around, climbed walls and pillars and dodged around so quickly, making them a real nuisance! I'm yet to encounter any bigger demons, but the Hell Knights are already giving me a tough time!

I believe the campaign takes over 10 hours to complete and I've dived straight in at the hardest difficulty available to me at the moment, ultra violent, which may have been a mistake, but I'm loving the challenge.

I won't babble on anymore, I just want to play it some more now.

Once I've had a good blast at the campaign I'll check out multiplayer again and the level builder, snapmap.

Time to venture back onto the surface of Mars and blow away some more demons!

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