Friday, 14 August 2015

Gauntlet: Slayer Edition

My god this is good!

I'd never make a good reviewer, due to giving away my feelings way too early and probably getting too emotional about games. But Gauntlet is one of those games that just feels good to play.

The recent update is free for anyone who already owns Gauntlet on PC and it's been a significant overhaul of the game. The different weapons for each character now have slightly different attacks - some which are linked in with various moves and make for great discoveries when you accidently link them up! The campaigns been changed into a sort of map thing, so you can pick which level you want to play; quite a nice change when you just want to go back and play a particular level. And they've introduced Endless mode! Genius! The colosseum is still there too in the form of a daily challenge, which I'm a little skeptic about, as surely, someone will need to update that every day...? Unless the game somehow has a way of procedurally generating them. Who knows, but it's pretty cool.

Other changes include the addition of talisman (talismans?). These now change how potions are used. When a character drinks a potion they activate their talisman power, this could be throwing it like a bomb or turning into a giant version of yourself, to give a couple of Thor's talisman options.

Relics are still in the game but you only choose one, I think they've generally been toned down a bit, and they work on a cooldown timer.

A possible negative, which has been talked about a lot my the community since it's release, in an apparent change to the camera. At first I also found it strange and agreed with many of the thoughts put down by others, but after a good few hours of pure arcade, blood filled, awesome-ness, I may have changed my mind. Now, the camera feels ok. I understand that all the characters are sharing the same camera. The real test for the camera will be when I play some multiplayer, as so far I've been going solo.

The game is very addictive and feels hugely replayable. Endless mode procedurally generates dungeons, level after level, no two ever being the same. As you descend further the difficulty keeps ramping up and the gold you gather needs to be spent on food, potions or skull coins (respawns), otherwise I have found what I gather through my adventuring doesn't give me enough.

Love it.

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