I've had a lot of ideas running around in my head recently for game design and in particular Wastelands.
When I last left Wastelands I knew the game wasn't perfect, but I was in a pretty happy place knowing that it was fairly stable and very playable. In the last few weeks however I've had a few revelations, which I think will tweak the game in such a way as to be able to run even closer to my design brief and prevent even more of the, "what do I do?", syndrome which is caused when an aspect of the game just doesn't sink into a new player's mind.
Now, as of the beginning of February I've got a 4 month overlap between my Open Uni modules and consequently Wastelands will have to sit quietly and wait it's turn. Maybe if there's a gap between deadlines I'll give it a weekend. I have still not even sent a trial copy to my friend's down south, and they have been waiting for well over a year now! Probably more like 18 months...
I'm really excited for that time when I can really put time into Wastelands, and then the games that surround it - which are just quiet whispers at the moment.
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